TuTulu: The Bunker – “The indestructible horror”.

Dear Friends,

Here comes our last “hero”: Tutulu.


Tutulu is the muscle of the squad. Using his big fat tummy, he terrorize average lemurs, breaks pathetic wooden blockades that the lemurs built to stop him and natural obstacles cannot stand against him.

He is almost invincible…..except he is fat and slow. Tutulu’s huge body will not fit in tunnels and he can easily get stuck. Using his tummy attacks can also slow the team down.

With the Charger’s shield equipped, the stone blockades, the strongest blockades known to the lemurs, cannot stand in his way.

– Snix


Gagaku: The king of tunnels

Dear Friends,

This time is the turn of our third cross-eyed hero. The name is Gagaku.


Gagaku’s tiny stature allows him to squeeze into narrow tunnels that others won’t fit in. With his trusty claws, Gagaku can dig into soft grassland, evading all kinds of dangers that happens on top of him and sometimes even the most impossible gap between rocks and ground won’t stop him from getting through. Moreover, Gagaku can break through loose grass patches to enter hidden pathways.

Gagaku can dig through harder materials after equipping the Digger’s Claws, opening up even more explorable area. If you want to explore, look for Gagaku and his claws!

– Snix

Lalabu: The Glider – “The Monkey who flies”.

Dear Friends,

Today, We present to you the wings of our Cross-eyed Squads: Lababu!


Lalabu is the Wing and Eye in the sky. He is THE air support for the cross-eyed squad to overcome large gaps and land on higher platforms that are otherwise unreachable. Flying as a monkey puts enormous strain on Lalabu as he employs large physical force to flap his wings in order to stay in air.  Equipping the Glider’s Spoiler can greatly improve the efficiency of flapping, allowing Lalabu to greatly extends the time of his flights.

Flying is not without perils though, as the evil Lemurs had also gained the ability of flight and there are threats to be found in the natural world.

– Snix

Chachanu: The Gunner – “One shot, one kill”.

Dear Friends,

This week we introduce you the first Monkey of our Cross-eyed Squads: Chachanu!


He is energetic, brave, red and of course cross-eyed.

As the Forward of our 4 heroes, Chachanu’s skill is stone shooting. With just one hit, he can defeat even the bravest Lemur. Chachanu’s skill can also be upgraded to long range shooting, allowing him to beat enemies that are far ahead or trigger switches to reveal hidden pathways.

– Snix

Cross-eyed Monkeys, the Running Platformer!

Hello everyone,

We are working hard on our new title “Cross-eyed Monkeys”, we think it turns out pretty awesome. Hope you will think the same as well.


Feel the resolves of our heroes!

Cross-eyed Monkeys is a new type of Running Game, to which we would like to call it Running Platformer. As you can probably guess, the game blends running and platform game together to produce some truly unique experience.

The game stars four monkey heroes at your disposal, where you can switch to each of them during game. Each Monkey has a unique skill. You will need to use them wisely to beat the lemurs and win the game.

In our upcoming posts, we will introduce you the Four monkey heroes. Stay tuned!


Starband Troopers 2.0

Dear Troopers,

Its been a while. I would really like to post as frequently as I like, but I had my hands full of work for the last month. And yes, Starband Troopers 2.0 was what I was working on (mostly)! There are quite a few feedback for us since the launch of Starband Troopers, I must thank all the contributors as I had learned much from you.

In this update, we focused on making a more spontaneous gameplay experience. We felt that there were a lot of downtime during battles and we think a lot of you don’t like waiting, so we had decided to reduce all the cool down time for the instruments so that you will need to do stuff a lot more frequently!

We had also decided to improve our non-damaging effects by prolonging their duration, making them more practical and hopefully seeing them more used.

As the decision making process is more frequent (usually 2-3 seconds in between decisions), we think that introducing delays as form of penalty are now appropriate: the “Ensemble Fatigue” is one such application. From Starband Troopers 2.0, after ensembles are successfully played, the instruments will take longer to recharge as the ensemble take much power from the instruments involved. Every time you want to use an ensemble will make you think about the penalty afterwards, so what will you do?


Penalties are shown by progressively darker color on the consonance bar. In this image, Maya is having no penalty while Scarlet and SNIX-001 are suffering “Duo Penalty”.

Last but not least, we had also submitted a new localized build for Starband Troopers, guess which one it is?

Starband Troopers 2.0 and Japanese version『星楽戦隊』will available in coming Easter Holiday!

– Kenneth